Health & Healing

MoonBeast's Health

Each MoonBeast has a Health attribute. Maximum Health equals 100%. For every Running Session, MoonBeast's Health will reduce. When Health runs too low, it affects earning chances. Check 1-endurancefor more information.
A MoonBeast's Reduced Health is calculated using the following formula:
MaxReducedHealth=Math.ceil(a1a2endurance+a3(1a4)endurance)100(Rangea5)a6%MaxReducedHealth = \frac{Math.ceil(a_1*a_2^{endurance}+a_3*(1-a_4)^{endurance})}{100} * \left( \frac{Range}{a_5} \right)^{a_6} \%
ReducedHealth=kNMaxReducedHealthReducedHealth = \frac{k}{N} * MaxReducedHealth
Whereas:
  • ReducedHealth is the percentage of health reduced
  • k = int(Used Range/Unit Reward Range)
  • N, Range is calculated as in Rewarding System
  • endurance = Endurance attribute of the MoonBeast
  • a_1, a_2, x, y ~ Hidden system values, subjected to change for game balancing and fine-tuning purpose if necessary.
In short, the Reduced Health of a MoonBeast depends on its Endurance attribute and the number of kilometers a player ran with that MoonBeast.

Healing

While a MoonBeast's health can be reduced, it can be Healed as well. Users need to spend MFR token to heal a MoonBeast.
The healing cost for healing every 1% health of a MoonBeast is calculated by the following formula:
RegainCost=ablevelrRegainCost = a * b^{level} * r
Whereas:
  • a, b: Hidden system values, subjected to change for game balancing and fine-tuning purposes if necessary.
  • level: MoonBeast's current level.
  • r = MoonBeast's rarity multiplier.